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   <title>Innovation Blog</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/" />
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   <id>tag:www.hlb.com,2008:/inovlog//2</id>
   <updated>2008-04-12T20:57:26Z</updated>
   <subtitle>Forum for ideas and approaches to generating and supporting innovation in product development.
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   <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.35</generator>

<entry>
   <title>Top Ten Reasons Why Your Company is not Innovative</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2007/11/top_ten_reasons_why_your_compa.html" />
   <id>tag:www.hlb.com,2007:/inovlog//2.204</id>
   
   <published>2007-11-19T23:16:29Z</published>
   <updated>2008-04-12T20:57:26Z</updated>
   
   <summary>Organizations are always looking for ways to be innovative, but not all companies find them. Are you wondering why everyone else in your industry is passing you by? Below I present to you 10 reasons why your company may not...</summary>
   <author>
      <name>Eric Hyman</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      Organizations are always looking for ways to be innovative, but not all companies find them. Are you wondering why everyone else in your industry is passing you by? Below I present to you 10 reasons why your company may not have caught the innovation bug. Some of these ideas are tried and true, some are the work of innovative companies like 3M and Google, and some are just plain common sense.
      <![CDATA[1. <strong>Fear</strong>: Companies are afraid of change. Change can be good, but it can also be bad, very bad. Why mess with a good thing? Why risk your job for the sake of change? Fear causes companies to pay lots of money for a quick fix only to have it backfire and reduce their ROI. You must resist fear and take risks to innovate. Base your innovations on sound principles, but don't hold back because of the fear of being different.

2. <strong>Money</strong>: Great ideas and hard work cost money, but not as much as you would think. Spend your money in the right ways. Provide your workers with a meaningful, exciting environment and innovation will foster. Better yet, hire innovative people and give them the power and resources to make things happen.

3. <strong>Know-how</strong>: Many companies want to innovate. They are ready for change, but they don't know where to begin. Hire employees that have been there before, or bring in a consultant to teach you the ways. Don't stop there. After you learn how to create innovative ideas, implement them. There is nothing worse than a company that talks a lot about being innovative but does nothing to live it. As IBM says, "Stop Talking, Start Doing".

4. <strong>Corporate Bureaucracy</strong>: Too much red tape and nothing gets done. Meeting, talks, seminars, studies, reports, and other documentation for the sake of documentation slow people down. Even large organizations should have parts of their company act like a start-up. Then slowly refine processes to make them leaner and more efficient. Implement these processes throughout the organization and the gears of the innovation machine will start turning.

5. <strong>Poor Leadership</strong>: Innovation starts at the top. A strong leader knows that a company must continually adapt to be ahead of the curve. Poor leadership worries too much about the stock price, and not enough about creating the future instead of just surviving it. Great leaders stick their neck out and get involved in the process. You can't just sit in the back of the room and watch things happen anymore.

6. <strong>No Sharing of Information</strong>: In order to innovate, information must flow freely. Let everyone in the company know what everyone else is working on. Encourage collaboration. Schedule set times during the year when workers present their work to their coworkers. Be even more bold by looking towards other companies for information and idea sharing.

7. <strong>No Recognition</strong>: Workers like to be recognized for their hard work. Award them, and make it visible to all of their peers. Let your employees write articles, contribute to publications, and make a name for themselves in their discipline.

8. <strong>Bottom Up Thinking</strong>: To foster innovation, it is better to work with a top-down approach. Look at the big picture. Create a vision of what you would like your business to be, and then start implementing strategies to get you there.

9. <strong>Handcuffing Employees</strong>: Let your employees have time to work on their own things. A perfect example is Google's 80/20 policy. Workers are allowed to work on their own projects 20% of their time. In a lot of instances, that 20% leads to new products for the company. Workers will usually be passionate about a project they chose to do, and passionate work produces extraordinary results.

10. <strong>No Customer Input</strong>: You need to know what your customers are like. Yes, customers' tastes and likes are fickle, but it is better to know as much as you can about your users rather than nothing at all. Take time out of your schedule to do what your customers do, go where they go, and try and get a sense of how they would feel about your product.

]]>
   </content>
</entry>
<entry>
   <title>New Product Shopping Simulations</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2007/10/new_product_shopping_simulatio.html" />
   <id>tag:www.hlb.com,2007:/inovlog//2.203</id>
   
   <published>2007-10-31T15:42:35Z</published>
   <updated>2008-04-12T20:59:51Z</updated>
   
   <summary>by Phil Corse, Senior Vice President, HLB Marketing Consulting Services Ever wish you could actually see the future and a obtain a snapshot of sales/marketing metrics for your new product, realizing that 90% or more of all new products fail?...</summary>
   <author>
      <name>Forrest Folsom</name>
      <uri>ffolsom@hlb.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      by Phil Corse, Senior Vice President, HLB Marketing Consulting Services 

Ever wish you could actually see the future and a obtain a snapshot of sales/marketing metrics for your new product, realizing that 90% or more of all new products fail? A New Product Shopping Simulations is an innovative real-world technique to assess market success prior to tooling and manufacturing a new product.

In the Tom Cruise movie &quot;Minority Report”, “pre-cogs”, highly psychic people in the year 2054 who sleep continuously in a tank of water, see the future and prevent crimes before they happen by alerting Detective John Anderton (played by Tom Cruise). Our hero then saves the day!
      <![CDATA[This is the movie in which stored personal information is accessed by computers when the shopper walks by. The computer then “verbally” offers a special product promotion offer to the intercepted shopper, who in this movie is Tom Cruise…..subject matter for another blog.

What if you could see the future for a new product before it is introduced? What if you could know what is going to happen before launching? You can rehearse your new product introduction before spending significant $$$s for tooling, inventory, sales collateral, advertising, etc. For example, what if you could obtain a sneak preview (or at least a preliminary estimate) of: units sold, market share, optimal price point/price elasticity, pricing corridors, value-added feature/benefit differentiators and effective key words/messages.In the last 2 years, HLB has conducted several successful New Product Shopping Simulations for Nestle, Fortune Brands, Bemis, Rexon Tools and others, including a new product that is launching at Sears this month.

<strong>What is a Shopping Simulation?</strong>
It is a simulated retail shopping experience that is conducted for the new product against category leaders in store-like setting. All products are branded, packaged and merchandised as in a real store. Prices are added after price expectation, price elasticity and purchase expectation data is captured. After the prices are disclosed, purchase intent is again captured as is demand mapping and the identification of pricing corridors. This technique is a combination of both quantitative and qualitative user research that uses attitudinal segmentation to identify the high potential market segments that have been previously identified by market research and customer profiling. 

<strong>When and how do you use them?</strong>
Shopping simulations are used after traditional market research is completed and when visual models, alpha or beta prototypes are available. Prototypes or visual models that are non-functioning are appropriate, unless in-store demos are planned when the product is actually launched. Shopping simulations are best timed for just prior to final engineering so that final changes can be made to the engineering data base prior to tooling.

<strong>How does a Shopping Simulation work?</strong>
A sample size of 100-200 respondents in 2-3 of the high potential market segments, with a 90%+ confidence level/acceptable margins of error, are pre-recruited to a central location and the simulation is conducted in 3 parts:

<ul><li>1 A Lobby Survey is used to capture general store, category, usage and brand awareness information prior to the retail shopping experience.</li>
<li>2 Groups of 6-8 participants are then taken to the retail store/product setup and they “shop” the category. A facilitator guides them through the self administered questionnaire that they fill out without making comments that might bias fellow shoppers.</li>
<li>3 The facilitator then leads a group discussion that focuses on a few key areas and questions to understand why they made the choices they made. Key quotations are recorded or keyed and can be used in the merchandising and communication strategy.
</li>
</ul>
<strong>What do you get out of them?</strong>

A wealth of sales and marketing metrics that include projections for the new product and for competitive products such as: units sold, market share, optimal price point/price elasticity, value-added feature differentiators and effective key words/messages.

<strong>What is the cost of a New Product Shopping Simulation?</strong>
The cost is a small fraction of the cost of final engineering, tooling, inventory build  or sales and marketing materials or what Tom Cruise gets for a movie.]]>
   </content>
</entry>
<entry>
   <title>Some thoughts on Meaningful Ethnography</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2007/04/some_thoughts_on_meaningful_et.html" />
   <id>tag:hlb.stagingatforest.net,2007:/inovlog//2.137</id>
   
   <published>2007-04-11T14:27:33Z</published>
   <updated>2008-04-12T21:01:23Z</updated>
   
   <summary>By Martha Cotton - Vice President of Research for Herbst LaZar Bell I’ve been doing this a while—by “this” I mean ethnographic research in a business setting. Throughout my career I’ve experienced many ups and downs in terms of having...</summary>
   <author>
      <name>Lewis Berkover</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      By Martha Cotton - Vice President of Research for Herbst LaZar Bell 

I’ve been doing this a while—by “this” I mean ethnographic research in a business setting.  Throughout my career I’ve experienced many ups and downs in terms of having to justify my existence and stay relevant as an ethnographer to my business colleagues and my clients. But, I would say in the past 2-3 years there has been a noticeable shift in the general acceptance of ethnography as a valid approach to solving business and design problems.  In short, ethnography has moved mainstream, which is a very exciting development.
      Now, you’d think that would be good for people like me.  And it is, from a personal career advancement perspective, to the kind of budgets I now get to play with.  All good.  However, as ethnography is done more and more, especially by less experienced practitioners, it is frequently done less and less well.  This is not so good.

Now, my concern here is not about “who” does ethnography—who the “real ethnographers” are. This comes up far too often at our professional conferences.  In my mind, such debates are a waste of precious intellectual energy, and are completely non-productive.  I believe that the current excitement in and about our field comes from providing relevance to many and varied disciplines, which means that individuals from many and varied disciplines can become qualified ethnographic practitioners, each bringing a unique perspective.
 
No, what concerns me about the growing “buzz” around ethnography is the un-meaningful choices some clients and some practitioners make for the reasons to do ethnography, and the outputs to expect from ethnography.  
 
To me, the biggest issue is that when ethnography is done less well, our clients grow to expect less from it.  This degrades the entire practice for all of us. 
 
I frequently talk to clients who don’t know what kind of value they should ultimately expect from their ethnography investments.  What I say to them is: expect more meaning from ethnography—more meaningful expressions of patterns of behavior and what it means for your business; more meaningful expression of the “native categories” consumers/end-users create and what it means for your business; more meaningful “thick descriptions” of human experience and what that means for your business.  And clients should expect more from ethnographic research outputs: more frameworks to help them think through their challenges; more insight about experience in the aggregate rather than connected to single voices; more insight that is directly relevant to their objectives; more dynamic deliverables that will live beyond a presentation.  More!
 
Think about what you want to get out of ethnography, and then expect more from it.
   </content>
</entry>
<entry>
   <title>Tom Tjaarda on Creativity</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/11/tom_tjaarda_on_creativity.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.136</id>
   
   <published>2006-11-15T19:22:58Z</published>
   <updated>2008-04-12T21:02:13Z</updated>
   
   <summary>By Patricia Lee Younge Article contributed by: Jim Hand, Senior Industrial Designer, Herbst LaZar Bell Tom Tjaarda in at the ItalianCarFest in Texas on September 9th 2006. Photo by Matt Bradley. “Creativity” is one of American auto manufacturers’ major deficits,...</summary>
   <author>
      <name>Lewis Berkover</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[By Patricia Lee Younge

Article contributed by: Jim Hand, Senior Industrial Designer, Herbst LaZar Bell

<img alt="Tjaarda.jpg" src="http://www.hlb.com/inovlog/Tjaarda.jpg" width="200" height="150" />

Tom Tjaarda in at the ItalianCarFest in Texas on September 9th 2006. Photo by Matt Bradley. 

“Creativity” is one of American auto manufacturers’ major deficits, asserted designer Tom Tjaarda, guest speaker at the ItalianCarFest, Lake Grapevine, Texas, September 8-10, 2006. In an after-dinner Q & A session, Tjaarda responded to audience lament over a current banality and imitativeness in American production car design. The attitude was hardly surprising, given that CarFest participants had just emerged from a full day of hot Texas sun and pure Italian style that momentarily occluded the view of Ferraris, Panteras, Lamborghinis, etc., as not exactly grocery store transportation. Still, Tjaarda made his point.]]>
      <![CDATA[For Tjaarda, who is most certainly an artist, “creativity” means chiefly aesthetic creativity, not merely inventiveness or innovation. Creativity fuses style and beauty of form with function in unique ways. “We all know the words a Shakespearean actor is going to say,” Tjaarda proposed (with perhaps too much optimism), “but the power is in the actor’s delivery.” The intriguing, complex analogy by no means implies that Shakespeare’s words are not of themselves poetically powerful, or that cars are not mechanically powerful. Rather, as dramatic performance, both Shakespeare and automobile design flourish at the hand of truly artists. The potential for debate of this metaphysical, not to mention literary, issue is rich.

Wisely tabling metaphysics, Tjaarda singled out the Chrysler 300, with its Bentley-like elegance, as an exception to the American car with little delivery of design. He argued that the primary reason for Detroit’s general creative malaise lay not necessarily in a dearth of talented designers but in the physical and spiritual splintering of talent within the companies. In fact, he said, the diffusion of too many people in too many places simply defuses creative force.

<img alt="c23.jpg" src="http://www.hlb.com/inovlog/c23.jpg" width="400" height="300" />

Tjaarda's credits include the Ferrari 365GT California Spider. 

At age 72 and a resident of Italy since his graduation from the University of Michigan in 1958, Tjaarda represents, of course, a generation of artists who worked in Europe for smaller organizations that, despite internal conflict and external rivalries, created some of the most admired body designs in automotive history. The Ferrari 330 GT 2+2 (Pininfarina), the Ferrari 365 GT California Spider (Pininfarina), and the de Tomaso Pantera (Ghia) are among Tjaarda’s own recognized accomplishments. He also presides over a small company, Tjaarda Design, in Turin, Italy. Still, he makes another point, if a sensitive one at the moment, given the recent dramatic downsizing at both GM and Ford.

<img alt="ford.jpg" src="http://www.hlb.com/inovlog/ford.jpg" width="400" height="266" />

Tom's father John designed the Lincoln Zephyr. 

“Harmony,” the focus of Tjaarda’s address and slide show at Grapevine, plays to the continuing dialogue about aesthetics and creativity in relation to performance and intended and/or realized function. Interestingly, Tjaarda included his father John Tjaarda’s Lincoln Zephyr (1934) in his historical inventory of autos emblematic of true harmony. Over the years, Tjaarda has consistently remarked on the rear-engined, semi-monocoque Zephyr’s final “evolution” into a “strikingly beautiful, well-proportioned, mechanically superior automobile” in spite of the bureaucratic “compromises” at Ford/Lincoln with which the project was fraught (Tjaarda, “I Remember My Father,” Special Interest Autos, April-May, 1972, p. 52). John Tjaarda’s indomitable resolve and talent, combined with his boss Edsel Ford’s own talent and acumen, urged the project into design-successful completion.

<img alt="Detomaso.jpg" src="http://www.hlb.com/inovlog/Detomaso.jpg" width="400" height="300" />

Tjaarda's De Tomaso Pantera. Photo by Garrick Whitnah. 

With charming conviction, Tjaarda cited his rear-engined, monocoque de Tomaso Pantera to illustrate harmony. He infused power into the haunches of the Pantera, he said, with a rear upsweep line that inevitably draws the viewer’s attention. This design is logical as well as beautiful precisely because the car’s power plant is located in the rear. In a fine nuance, Tjaarda compared the design of the Pantera not merely to a panther, but to a panther at speed.

And speaking of speed . . .
Texas Motor Speedway, 20 miles north of Fort Worth, hosted a track day on Sunday for the ItalianCarFest participants and spectators. The harmony-in-creativity Tom Tjaarda spoke to the evening before was not lost on viewers, who could watch mainly the luxury Italian cars take fast laps in the company of “foreigners.” I would liked to have seen--and heard--the Ferrari Daytonas in action. However, I was delighted to watch--and hear--a steel grey 2006 Lamborghini Murcielago negotiate the high curves of the inner course of TMS with a grace, aggressiveness, and horsepower that undid the noisy high speed of a couple of hot rods whose moment of glory came when the Lambo slowed to a cruise. I was also gratified to hear some observers voice a respect for a car they had dismissed as a showy rich boy’s toy. Intermittently throughout the day, the suave, sophisticated Lambo offered rides on the speedway to adventurous spectators.]]>
   </content>
</entry>
<entry>
   <title>Take a Look - An American Look</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/11/take_a_look_an_american_look.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.135</id>
   
   <published>2006-11-06T15:08:52Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary> Here&apos;s a blast from the past. The Sedgwick Virtual Theater is showing An American Look, a 1958 film highlighting the importance in America of design and aesthetics in everyday items. Billed as a &amp;#147;tribute to the men and women...</summary>
   <author>
      <name>Lewis Berkover</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[<p> Here's a blast from the past. The <a href="http://rs6.net/tn.jsp?t=jyg9rzbab.0.wim8rzbab.y9wbbrbab.6102&ts=S0211&p=http%3A%2F%2Fwww.filmsatthesedgwick.com%2F2006%2F09%2Famerican-look-1958.html" target="_blank">Sedgwick Virtual Theater</a> is showing An American Look, a 1958 film highlighting the importance in America of design and aesthetics in everyday items. Billed as a &#147;tribute to the men and women who design,&#148; the film demonstrates the aesthetic of 1958 is returning to our modern lives. (A special thanks to Katherine Bennett, IDSA for sharing the link.) </p>
  <div class="post"><a name="115937862105743797"></a>
         
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      <div style="clear:both;"></div><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=9118785157777261461&hl=en"> </embed><br />If you like what you see here, we ask that you consider donating $1-$5 to Films at the Sedgwick. (Learn More about the <a href="http://en.wikipedia.org/wiki/Sedgwick_Theater" target="new">Sedgwick Theater</a> at Wikipedia)    </div>
    
    <p class="post-footer">
      <em>posted by Films at the Sedgwick at <a href="http://www.filmsatthesedgwick.com/2006/09/american-look-1958.html" title="permanent link">10:34 AM</a></em></p>
  
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</entry>
<entry>
   <title>Open Innovation</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/11/open_innovation.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.134</id>
   
   <published>2006-11-02T17:00:48Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>A cross-functional product innovation team is doing a planned &amp;#147;Yoga interruption&amp;#148; to help the creative inspiration flow in a special Innovation workshop. After all you can&apos;t be creative for 6 hours straight in a ten-hour workshop, I&apos;ve found that something...</summary>
   <author>
      <name>Mark Dziersk</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[<p>A cross-functional product innovation team is doing a planned &#147;Yoga interruption&#148; to help the creative inspiration flow in a special Innovation workshop. After all you can't be creative for 6 hours straight in a ten-hour workshop, I've found that something like the Yoga thing pays huge dividends. The team has been assembled to solve a Big Problem for a Major Brand.  The Innovation process being followed dictates that all disciplines from the client and consultant organizations are represented.   One of the client's manufacturing engineers from supply-chain, a guy who probably hasn't seen a gym since  '65, is struggling to balance in what our instructor refers to as the &#147;Warrior II Pose&#148;.  At that moment I look over and can read his mind. He's saying to himself, &#147;What the *&*+% am I doing here?&#148;</p>
<div align="center"><img alt="muhtar.jpg" src="http://www.hlb.com/inovlog/inovlogImages/muhtar.jpg" width="240" height="219" /></div>]]>
      <![CDATA[<p>What he's doing is participating in a sea change for the field of Product and Service development that is putting people from all areas of business into &#147;awkward&#148; positions in order to foster innovation.   For years the burden has been on designers to better understand the language of business. Now in a strange turn of events fueled by the notions of &#147;design thinking&#148; and  &#147;Open Innovation&#148;, business is being forced to embrace the design world and open its mind to that decidedly amorphous and funky groove that is design.  A world that thrives within practiced ambiguity and orchestrated chaos.</p>
<p>A friend and colleague, industrial designer Richard Seymour, provided a visual metaphor I have used quite often lately to describe the controlled chaos that is the Innovation process - the implosion of a building. Filmed at a distance, imagine an old building ready to be imploded&#hellip; 5, 4 3, 2, 1, and blast&hellip; the charges go off and the building comes down; a thunderous rolling cloud of dust rises up into the air; in it frenzied scraps and fragments of what was formerly a building whirl and whip around. Now freeze that image.  The cloud is the perfect analogy for our supply-chain fellow's dilemma.  What is going on here?  Chaos, bits and pieces flying around; things never seen before; Yoga? The front end of Innovation is a lot like that cloud.  Now here is the visual - run the video backward.  The cloud is sucked back in and the pieces and parts come together into something tangible and important.  The building is made again. </p>
<p>By definition, Open Innovation requires the borders that typically enclose companies R&amp;D efforts to become porous. It requires different models to be employed:  Different models for initiating the development of and harnessing enabling technologies. Models where things that are known outside the R&amp;D group are as critical as things on the shelf inside the corporation. </p>
<p>Open innovation protocols require new models of interaction between companies, consultants and manufacturers: Royalty and participation models; integration models; partnering alliances and outsourcing deals that expose closely held technologies and licensing deals for new ones that may help expand opportunities. It involves internally initiated Innovation protocols and processes.  It 
requires the efforts of internal and external &#147;Scouts&#148; to make the connections between the offerings and the end users. Those offerings can be internally generated by an enabling technology or externally by an in-depth study of consumer need.</p> 
<p>No matter how it comes about, the key here is a philosophy of &#147;pull&#148; rather than &#147;push&#148;. That is to say, if you can figure out what a consumer really desires and a way to make it without compromise then customers will be drawn to your offerings. Think iPod or Dyson. Think Pom or the Nissan Extera. The old model is to develop a product or Brand Idea based on what marketing thinks customers need, arrange the branding and advertising to sell it, and then &#147;push&#148; the consumer toward the offering through traditional mass-market exposure and selling techniques. But the mass-market is now fractured to within an inch of its old life, and so are traditional selling techniques. Unilever can get more important touches by posting a video on YouTube than by spending 30 million dollars on a Super bowl ad. Handing a brief to design and engineering is old school. Brand management driven by the total product experience is the new way.  And this is why we find chief innovation officers, brand managers, researchers, manufacturing engineers and suppliers in a room together with consultants holding the Downward Dog pose. For many it's a hard to understand and negotiate the cloud of debris, but there is no going back.</p>
<p>The old models give important control (and by default), place the power with Brand and marketing; usually what are known as &#147;left brained people&#148;. The left side of the brain deals with ambiguity by creating vehicles for measurement and forecasting, reaction to and the charting of. Think MBA. Open Innovation empowers those who are comfortable with ambiguity are considered to be right-brained, or &#147;creative.&#148; Because Open Innovation asks's what might be? Not how does this measure? We are witnessing an enormous shift of power to the right-brained people, who are sometimes understandably uncomfortable with the behaviors required and the new authority it offers. They now have the keys to the car after being a passenger for so long.</p>   
<p>And a shift of this magnitude is never easy. At a recent conference I heard graphic designer Clemet Mok sum it up nicely, &#147;many Marketers and Ad agencies still think and act like it's 1975&#148;. Understandable&hellip; but not a strategy for growth in a decidedly different future of &#147;customer experience driven Brand growth&#148; and flexibility required by the practice of Open Innovation.</p>
<p>For the last few years Innovation has always followed a clear direction/focus each issue. This latest edition is more of a swirling cloud. My hope is that after reading this issue you'll maybe grab a few bits of debris and then run the film backward.</p>]]>
   </content>
</entry>
<entry>
   <title>Product Design for the Virtual World</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/10/product_design_for_the_virtual.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.133</id>
   
   <published>2006-10-27T14:25:12Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>Online gaming is not all violence and destruction. Building on the momentum of alternative worlds such as Myst and Sim City the developers of SecondLife have taken the ideas of virtual worlds to the next level. A world with is...</summary>
   <author>
      <name>John Hartman</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[Online gaming is not all violence and destruction.   Building on the momentum of alternative worlds such as Myst and Sim City the developers of <a href="http://www.secondlife.com" target="_blank">SecondLife</a> have taken the ideas of virtual worlds to the next level.   A world with is own commerce and community where creation and character rule. &#147;Second Life is what MySpace wants to be,&#148; he says. &#147;People are inventing new uses for it all the time. And the e-commerce aspect of it is going to be huge.&#148; Although no major brick-and-mortars are doing business from within SL yet, they are taking note. The banking giant Wells Fargo built its own branded island inside SL, designed to train young people to be financially responsible. Wal-Mart, American Express and Intel are looking at using SL for their corporate training. And why not? With its natural interactivity and open platform for creation, Second Life, or something like it,  may very well be the next generation of the Web.

For example, if I was online banking in SL, I wouldn’t have to browse through several static screens of text. I could just walk into a virtual bank, stroll up to a teller, and deposit real-life money the newfangled, old-fashioned way: by talking to a person. Like the Web, all but the basic infrastructure in SL is built by the people who populate it. Want a conference room where you can swap blueprints with a team around the world? Create one, and other avatars can come inside. Want to sell your band’s music? Build a jukebox, fill it with MP3s, and charge SL residents in Linden dollars (SL’s currency) to download them. 

<div align="center"><img alt="SecondLife.png" src="http://www.hlb.com/inovlog/SecondLife.png" width="696" height="565" /></div>]]>
      
   </content>
</entry>
<entry>
   <title>Would you choose to be able to fly or to be invisible?</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/10/would_you_choose_to_be_able_to.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.132</id>
   
   <published>2006-10-26T19:35:06Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>Oddball that I am, I always chose flying. Assuming that I could fly like superman, I never wished to be invisible. Too creepy. I don&apos;t want to know what other people are saying or doing when I&apos;m not around. However,...</summary>
   <author>
      <name>Marianne Grisdale</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[Oddball that I am, I always chose flying.  Assuming that I could fly like superman, I never wished to be invisible.  Too creepy.  I don't want to know what other people are saying or doing when I'm not around.  However, for those of you that always wanted to be invisible, here's your chance... <a href="http://news.bbc.co.uk/2/hi/science/nature/6064620.stm?ls" target="_blank">Click here to read the article.</a>]]>
      
   </content>
</entry>
<entry>
   <title>It won&apos;t cause long term death...</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/10/it_wont_cause_long_term_death.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.131</id>
   
   <published>2006-10-26T19:21:36Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>The latest thing in green warfare are reduced lead bullets and recyclable explosives. Yup! You read this correctly, green warfare. Now if you are going to kill a bunch of people, you can do it in an environmentally friendly way....</summary>
   <author>
      <name>Marianne Grisdale</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[The latest thing in green warfare are reduced lead bullets and recyclable explosives.  Yup! You read this correctly, green warfare.  Now if you are going to kill a bunch of people, you can do it in an environmentally friendly way.  <a href="http://news.bbc.co.uk/2/hi/technology/6081486.stm" target="_blank">Click here to read the article.</a>]]>
      
   </content>
</entry>
<entry>
   <title>About ready to retire the trophy?</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/08/about_ready_to_retire_the_trop.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.130</id>
   
   <published>2006-08-31T13:40:24Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>For the third year in a row the mechanical engineering students from Virginia Tech have swept the International Intelligent Ground Vehicle Competition (IGVC). This year the students took first and second places overall after taking first, second and third places...</summary>
   <author>
      <name>Howard Dittmer</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[For the third year in a row the mechanical engineering students from Virginia Tech have swept the <a href="http://www.igvc.org/" target="_blank">International Intelligent Ground Vehicle Competition (IGVC)</a>. This year the students took <a href="http://www.vtnews.vt.edu/story.php?relyear=2006&itemno=397" target="_blank">first and second places overall</a> after taking first, second and third places last year. With all the interest in robots these days it looks like Virginia Tech is the place to be. So how many times do they have to win before they retire the trophy?
<div align="center"><img alt="igvc.jpg" src="http://www.hlb.com/inovlog/inovlogImages/igvc.jpg" width="350" height="263" /></div>]]>
      
   </content>
</entry>
<entry>
   <title>WELCOME NEWS...</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/07/welcome_news.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.129</id>
   
   <published>2006-07-28T14:45:34Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary> An Article by: Mark Dziersk, Senior Vice President of Design and Marketing, Herbst LaZar Bell The idea that design succeeds depending on how well one defines the need is a truth that is verified by many examples—too many to...</summary>
   <author>
      <name>Lewis Berkover</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[<p> An Article by: 
Mark Dziersk,
Senior Vice President of Design and Marketing,
Herbst LaZar Bell </p>

The idea that design succeeds depending on how well one defines the need is a truth that is verified by many examples—too many to count. For designers, this is not a new idea; for marketing teams today, it is news. Part of what is new are the many ways of using research to correctly define need and the manner in which this is being done today. There are many more proven ways that designers can engage and exploit clever research to achieve a better definition of need, which in turn results in better designs than ever before. I often say that business has a blind spot: metrics. Research, and its interpretation, can be a way to bridge the gap between a designer’s intuition and the metrics that business needs to mitigate risk in decision-making.]]>
      The world of research compared to the universe of design is vast, and the depth of technique is deep and wide ranging. The key is to wisely choose techniques that will inform in ways that act as the catalyst for great design work. Research can be conducted in many variations using different methods. Of course, these can be challenged and argued as to validity, but they also can be measured and communicated in ways that are compelling. There are interviews and surveys, focus groups and segmentation studies, scenarios and predictive techniques. How to determine the right approach is both the trick and the opportunity.

The focus group technique widely used in the last two decades has fallen out of favor lately. Although still useful for taking a read on certain subjects, the idea that the skill and ability of the moderator to prevent the influence of individuals on the group have marginalized this approach. The good news is that it has encouraged the invention of modified techniques within the focus group structure and altogether new techniques for achieving the same understandings. The idea of watching “what they do” instead of listening to “what they say they do” is the new priority. Observational research, ethnography and especially the analysis associated with the interpretation of results are a new fundamental tool for leading designers to great success in developing products and services.

In Blink, Malcolm Gladwell brilliantly profiles the development of the Aeron chair by the team at Herman Miller. Never scoring well on the quantitative measures, the eventual great success of this product depended greatly on the interpretation of data and intuition. Many similar examples exist: the minivan, the iPod—products launched in spite of or without the benefit of data to support their introductions. It’s a real eye opener to understand that much of the success of Target depended not only on the numbers but also on the intuition of Target researchers and designers, much of which was influenced by observation and analysis.

Cultural bias is another dictate that requires designers and researchers to be on the ground listening to and watching what really happens as opposed to reacting to what is said in an artificial construct of a room with people in an awkward social environment—in short, traditional research methods. This kind of research can be expensive and time consuming. But there is a trick to observational research also. When designers conduct this kind of research alone they can ask the wrong questions, hear what they want to hear and be influenced in ways that predetermine outcomes. Likewise, when researchers go into the field alone they can mitigate meaningful circumstances and miss the single moment that may inspire great solutions. The best way to achieve results that otherwise would slip through or be missed is to form teams where both disciplines participate.

This is also where analysis plays its most important role. The interpretation of results requires exposure in the field and a consolidated effort of cross-functional teams to distill observations into actionable platforms for design. Evidence that supports inspiration is a powerful motivator to inspire and convince others that solutions are warranted, even in the face of missing metrics. There is no better method of persuasion than watching a video of someone misusing a product or service in a sincere attempt to use the product in the way in which it was intended.

Cultural anthropologists and ethnographers outnumber designers, and their methods are established and credible. Research as traditionally used in business decision-making separates people into demographics and segments. Many are now viewing these as old-school marketing ideas. As Harvard professor Clayton Christensen recently wrote, the new world is designing for the need, or the job, often reinforcing his idea with a quote from fellow professor Theodore Levitt, “People don’t want to buy a quarter-inch drill. They want a quarter-inch hole.” This suggests that the analysis of information determined by demographics is not nearly as effective as the understanding of need related to the completion of a task.

For designers, this new way of thinking is welcome news.
   </content>
</entry>
<entry>
   <title>The Ultimate Way to Power a Big City...</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/07/the_ultimate_way_to_power_a_bi.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.128</id>
   
   <published>2006-07-28T14:09:34Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>A few years ago I attended a conference in New York. During that conference, we experienced a major electrical blackout. Many of the conference attendees had to sleep on the ground in Times Square. Now, in the UK, engineers are...</summary>
   <author>
      <name>Marianne Grisdale</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[A few years ago I attended a conference in New York.  During that conference, we experienced a major electrical blackout.  Many of the conference attendees had to sleep on the ground in Times Square.  Now, in the UK, engineers are working <a href="http://www.wired.com/news/technology/0,71460-0.html?tw=rss.technology" target="_blank">on a way to convert the vibrations from foot, train, and automobile traffic into energy</a>. <div align="center"><img alt="msbsavestheday.jpg" src="http://www.hlb.com/inovlog/inovlogImages/msbsavestheday.jpg" width="432" height="651" /></div>]]>
      
   </content>
</entry>
<entry>
   <title>Va Tech wins ChallengeX...</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/06/va_tech_wins_challengex.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.127</id>
   
   <published>2006-06-15T22:22:30Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary><![CDATA[Last year the student teams from Virginia Tech dominated the autonomous vehicle competitions by almost sweeping the Intelligent Ground Vehicle Competition taking 8 of 9 available prizes (1st, 2nd &amp; 3rd in Navigation Challenge, 1st, 2nd &amp; 3rd in Autonomous...]]></summary>
   <author>
      <name>Howard Dittmer</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[<p>Last year the student teams from Virginia Tech dominated the autonomous vehicle competitions by almost sweeping the <a href="http://www.igvc.org/deploy/results/2005.html" target="_blank">Intelligent Ground Vehicle Competition</a> taking 8 of 9 available prizes (1st, 2nd &amp; 3rd in Navigation Challenge, 1st, 2nd &amp; 3rd in Autonomous Challenge and 1st &amp; 2nd in Design) and winning the 1st place overall in the <a href="http://avdil.gtri.gatech.edu/AUVS/IARCLaunchPoint.html" target="_blank">International Aerial Robotics Competition</a>.</p>
<p>So much for last year. With automomous vehicle competition season just starting we have just received news of success in another arena. The <a href="http://www.me.vt.edu/hevt/" target="_blank">Va Tech team</a> has <a href="http://www.hlb.com/inovlog/inovlogImages/challengex2006winner.pdf" target="_blank">won</a> the <a href="http://www.challengex.org" target="_blank">ChallengeX</a> competion. ChallengeX is a competition for university teams to build practical fuel efficient vehicles based on current production models of Detroit made vehicles. Three cheers for that engineering powerhouse in the mountains of Virginia.</p>
<div align="center"><img alt="image004.jpg" src="http://www.hlb.com/inovlog/inovlogImages/image004.jpg" width="511" height="339" /></div>]]>
      
   </content>
</entry>
<entry>
   <title>Is technology good or bad?</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/05/is_technology_good_or_bad.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.126</id>
   
   <published>2006-05-31T13:09:38Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>Well technology is neither good nor bad. It is only how it is used that can be judged. For years we have been told about the benefits of technology to education. Yet here is an article about whether to limit...</summary>
   <author>
      <name>Howard Dittmer</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[<p>Well technology is neither good nor bad. It is only how it is used that can be judged. For years we have been told about the benefits of technology to education. Yet here is an <a href="http://arstechnica.com/news.ars/post/20060530-6941.html" target="_blank">article</a> about whether to limit network access in a university classroom. The concern is what the students are doing with the internet access. Being an adult graduate student for the last 6 years I am pretty sure that most graduate students are there because they want to be and they want to learn. So where is the disconnect? Either the problem is much less wide spread than people think or for some reason the students are not engaged in the class.</p>
<p>The same kind of problem exists in business with blackberries. How many times have you been to a meeting where there are a number of attendees who spend the whole meeting dealing with there email? Is there email more important than the meeting? Maybe the meeting coordinator needs to think through who was invited to the meeting and if their role is important in the meeting. The bottom line is if technology is distracting people, maybe it is the technology and maybe it is what they are distracted from.</p>]]>
      
   </content>
</entry>
<entry>
   <title>Very small frig...</title>
   <link rel="alternate" type="text/html" href="http://www.hlb.com/inovlog/2006/05/very_small_frig.html" />
   <id>tag:hlb.stagingatforest.net,2006:/inovlog//2.125</id>
   
   <published>2006-05-31T12:38:51Z</published>
   <updated>2007-08-23T17:58:10Z</updated>
   
   <summary>So here I sit on one of the first hot days of summer in Chicago. Waiting for the AC repair man and what should show up? Nature has an article on a concept for a nano refridge. Seems that if...</summary>
   <author>
      <name>Howard Dittmer</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hlb.com/inovlog/">
      <![CDATA[<p>So here I sit on one of the first hot days of summer in Chicago. Waiting for the AC repair man and what should show up? Nature has an article on a concept for a <a href="http://www.nature.com/news/2006/060529/full/060529-1.html" target="_blank">nano refridge</a>. Seems that if you could build a nano fan (can't everyone) and you turned on the fan the molecules on one side would get hotter and the ones on the other side would get cooler. Now my only question is how many nano fans would it take to cool your average adult male? Well you can check out the research at <a href="http://arxiv.org/abs/cond-mat/0602153" target="_blank">arXiv.org</a>.
<div align="center"><img alt="060529-1.jpg" src="http://www.hlb.com/inovlog/inovlogImages/060529-1.jpg" width="180" height="91" /></div>]]>
      
   </content>
</entry>

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